this is my first serious attempt at any sort of animation. not really any prior knowledge besides theoretical speculation, there are surely much better techniques/methods to accomplish what i stumbled through, but every tutorial/instructional vid i found was overproduced clickbait bullshit, so i just winged it.
the main thing that was confusing me was clipstudio's layer/cel/frame naming system. in retrospect it does make sense, but its not intuitive after using the typical illustration layer system for so long.2.29.2024
Animating a gif on clipstudio
2.21.2024
High Resolution PNG 2D lineart shapes template
Because apparently its impossible to create a tablet drawing app capable of creating a perfect polygon with adjustable number of vertices, & because apparently theres cocksuckers on this planet who think they can get away with charging mfs a dollar for a fucking hexagon thats bigger than 5 pixels or not watermarked.
I made this huge 600dpi template that anyone can download, & you can "select" your shape, copy/paste, then adjust size or stroke for outline thickness, or fill, or change color, whatever.
for free. Here you go.
2.04.2024
custom Muk plush
The first step was roughing in the form with paper & tape. The 1st version i wont even share, it looked closer to a bulbasaur. I had to really contemplate what defined muks shape. Its more of a head with arms than a blobby body. In retrospect i could have made the hands larger. I also underestimated how much i would have to needle sculpt, & could have simplified several complex shapes.
Next, i had to disassemble into what i thought would be the defined parts.
I tried to place the seams along naturally occuring creases & folds, or where i imagined a layer of dripping slime would be rolling at an edge.
After carefully labeling with names & orientations & proposed dart/cut positions, the next step was to flatten the parts to make the refined paper model. I traced the flattened shapes onto the same thin paper.
I make some last refinements after assembling the 2nd model, then mark any ambiguous borders with match marks. Then its time to transfer onto the final cardstock design sheets.
Next, i cut out all the shapes. Again, i dont cut the seam allowance because its too difficult to maintain the original shapes during cloth transfer, i just eyeball the seams later. They never end up exactly where you want anyway. The most carefully drawn design will still only remain 75% accurate at best.
After transferring & cutting all the cloth parts, its time to start sewing. I hate using pedestrian methods & materials, so i chose to challenge myself again & used some stretchy material with the odd reflective pattern i thought was the closest to what i imagine the surface of a muk would be like.